Why don't you just stop with all of the personal attacks and insults, as that is a pathetic form of discussion. Also, people cheat anyway with some games, some simply by opening multiple instances of a game. If you don't want anybody to know that you played over 1000 hours Barbie and friends, create an extra steam-account and buy the game there. By using this website you agree to our. Did you bother finishing reading what I said? The attitude of ppl thinking they are entitled to get something is also very common. As in - cool stuff it can do like track playtime and maybe even allow you to reset that play time - as if that's a big deal or track achievements, or allow you to set up a unique profile with customised design elements, are services that they provide to add value to their store functionality. If you did everything right it would work.
Simply open your Steam library, then right-click on the game you want to hide and select Set Categories. It's a function being used incidentally, and then only be a small percent of your users at any one time, anyway. How are they paying for the fat internet lines they rent and the servers they rent? While it would be nice to reset your gametime so no one sees how addicted you are the gametime also gives others in the community information that might be relevant. You're talking about it like it would have to incorporate a massive change, or as if it's its' whole own project. First of all After that put the SteamHourBooster.
All this is the very basics of business and commerce. Its a simple timer that helps you know how long u've been idling for whitout having to refresh on steam. If all Steam was was a storefront for games, do you honestly think it would be as big as it is now? Why would you even want to hide games in your Steam library? How do they pay for the team of coders that make the client and its' updates? That's like selling you a stopwatch with no stop button, only a start button. Does that answer your question well enough? But you can't say you know for a fact how long it would take for steam to do it. If you want to contact us directly, you can make use of our support ticket system or join our teamspeak3 server anytime. This hour boosting method works like this: Steam gets the information of you being in-game by checking if the csgo. All other trademarks, logos and copyrights are the property of their respective owners.
Currently I retrieve the achievements by calling GetPlayerAchievements v0001 and total hours played calling GetOwnedGames v0001. The only way to achieve this is to set your profile on private, but then no one will be able to access the profile. If there was no such thing as Steamplay so no multiplayer via their infrastructure , no profiles, no steam chat, no groups, none of the bells and whistles? By visiting this site you agree to its and Conditions which is subject to change at any time. No, you don't understand what I'm talking about. Piece of cake, and a quite reasonable thing to want to be able to do. Also, just because you know how databases work in general and who doesn't, really , doesn't mean you know how Steam stores and manages its databases. It was my job to decide how long something might take in man hours , and set budgets accordingly.
It doesn't even have to be this file. I mean the old, old Steam Achievement managed, not the one that was released in this section, I don't even think I had made an account when I used the program so it wasn't even from here, I dunno where I got it from but it definitely had some way to change the time played. Steam compares the timestamp for start and end, and deduces playtime from that. The store can use that money however it wants and you have no right to tell them how to. How are they paying for all those collocations assuming you know what that is? And I'm not talking about luxury features like badges, showcases etc. I understand that I only pay for the licenses, but if every license I've purchased is linked with my account so I'm forced to use it a lot , I think expecting some user-friendly system is not much to ask for. Also, is there a way to not have them displayed as you log in and look at your own profile? Let me explain: two times this week i got a bug that left a game running in the background, counting as time played, without so much as an icon in the taskbar.
I could google all these terms and then write exactly what you did, but that doesn't mean I know what I'm talking about. No more than a few lines. This also happens when you've never played the game before at all. How long it should take, how long it might take, how long most database system changes would take, sure. On my , i only have 35 hours. So, can this only be obtained scraping the user profile web? So its a bit inaccurate to say the least, at least it was for all the Valve games it says I haven't played when I have, but interesting non-the-less.
The game is now banished from your Steam Library. Although Valve never tells you how to hide games from your Steam library—or that the feature is even available—the process is incredibly straightforward. Maybe if you set it to the past, it adds a negative number? It's a small block of code, nothing special whatsoever. Or have as many customers? If we actually owned stock in Valve, then yeah, we'd be able to express those desires through voting for members of the board. Also i wish steam would make achievements server-side that has to connect to the client to get data so people couldn't set there achievements.
It wouldn't be the first time a company had something running in a ridiculous way. But what if one day you decide you want to take one of your outcasts for a whirl once again? Surely, this data must exist within Valve's servers, but they just don't expose it for whatever reason. You pay to play the game and everything the game advertises achievements, controller support, tech support, extras, pizza if the store page says you will get one. With more than 10 years of experience in game hacking we provide you with the best and most secure cheats on the market. Last played is stored locally. You can google the terms I use and educate yourself, though. The functionality behind the button would entail nothing more than a query to the database that stores play time, that tells the database to set playtime to 0 hours, 0 minutes played which takes no more than editing maybe 2 relations in a table, depending on how they store play time.
Something as simple as this would literally not take more than an hour to implement, test, and put into production, all by one programmer. I thought you only got them when you purchased a game, and not from playing. Is that possible somehow or do I just have to live with it? Valve then uses that money as it sees fit, which is not making a way to delete game time. Valve's middleware wouldn't be taxed by this at all, as it's not some default query that's being called every time a user somewhere loads a page in the client or anything. If a store isn't clean, or you don't like that you can't reset your game time, live with it and go buy from a different store.