Arch-Tempered Xeno'jiiva is a refreshing treat that a lot of us wanted to see. Part 2: After finding and killing it, other people will start requesting your help to fight and slay Xeno'Jiiva in their nearby areas, being these the Wildspire Waste, the Coral Highlands and the Rotten Vale. If you are performing efficiently enough, both of his front hands should be broken and scarred within less than fifteen minutes. Once that mode disappears altogether, take it off as quick as possible to let it recharge quicker. These tremors stun hunters without proper decorations equipped. Felyne Specialist will allow you to inflict ailments at a faster rate and is also excellent if you intend on relying on any status barring sleep.
This is the first time a modded Xeno'Jiiva is able to go out of the Confluence of Fates, because before I made this mod, any Xeno'Jiiva spawned outside of the Confluence was just not killable, having a 1hp shield remaining, so if you find any bugs while playing this, please tell me the details in the comments and I'll update it fixed. Unlike Zorah Magdaros, you will have to engage this one in actual battle. Once the explosion occurs, random spots of flame will shoot up around the arena look for the purpleish spots on the ground to know where they will be. Once its front legs hit the ground, a delayed huge explosion will follow. It is possible to kill him when he does this beam at the five minute mark, but you're going to need to be as aggressive as possible. If hit by explosion or flames, can be affected by Dragonblight. Should you have tremor negation and assuming you're not directly under him , this is another good chance to attack him.
You're probably too busy doing something though to be able to notice this so just be ready with your potions and stay at close to full health all the time. As well as being more aggressive, it'll now paint the arena floor in light blue, causing an explosion, not unlike the elemental attacks from fellow Elder Dragons Kirin and Teostra. Either way they are well telegraphed, and it's a case of rushing to the dragon's side - from an angle ideally to avoid getting hit - and getting up close to avoid these attacks. No debería pasar de todas formas, así que si os ocurre decídmelo. He will explode with bursting energy no, this can't damage you , sending you back away should you be within a certain radius.
No purple flame means normal form. Arch-Tempered Xeno'jiiva has a decent number of moves with the tremor effect, and getting stunned will throw you into the limbo between life and death. The quickest and easiest way to make up for this is by farming for Zorah Magdaros materials to complete the whole set. I'm mentioning this because during his fiery mode, his chest becomes his weakest part of the body, and attacking it repeatedly in this form will send him down, allowing you to rack up more damage on his chest. One particularly devastating attack comes from a paw slam, as seconds later, its feet will dig into the ground and a huge explosion will surround the dragon, which can one-shot you. The first is pretty simple - the huge dragon will pace around the arena and you must attack its weak points - the glowing blue parts of its body on its head, front feet and tail - as it stomps around. At this point, I am also pretty sure that you have a shortage of jewels to slot into your equip so you might as well craft the Alpha versions for more skills.
What you want to do is stay below it or near the front legs. Some will do them solo but a lot of people will be using the S. This new quest gives players the option to fight Zorah Magdoras one last time. You might be wondering how I was able to jewel in all these skills if you did the math, but I can explain that in the next section. Event quests are repeatable but can only be participated in during the time which they are live.
I can't make quest scripts, so I can't make the npcs talk to you after completing the quests either, so the whole story is written in the descriptions. After defeating Zorah Magdoras, players will sometimes get an urgent quest from the guild once they've completed a random amount of hunts. You can also use the Temporal Mantle to bypass his waves as you run towards his chest. Assuming you are quick enough to reach Xeno'jiiva and stay out of the path of the beam, this presents a chance for some damage. It shoots three beams, the first one covers a straight path, then left, and finally right.
Note: share your tips in the comments and I will add them here. It can also deal Dragonblight and Fireblight in this form, which is something to keep in mind. Longevity should be the least of your problems, but it doesn't hurt to boost your defense to astronomical heights as well. As well as our , our explains how Assigned missions, Expeditions and Investigations work, which will see you hunt , , , , as well as Elder Dragons , , , and , as well as the recently added. You will notice some crystal pillars, but those probably won't help anyway since for one, you can't mount him, and for another, Xeno'jiiva will make short work of them. That's essentially it - once you learn what to avoid, it's pretty simple, and feels more like a routine boss battle than a Monster Hunter encounter. I do not remember well enough to know what items stack and don't stack, but I went into the fight popping a mega demondrug, demon powder my Palico needs some damage too , and a might pill and found that they all stacked.
If he backs up, he is going to scrape the ground with one of his hands, sending out dragon energy. Do this until you finally draw the Zorah Magdaros to see. In two of them, he will rear up and start firing his beam; one of them will cover the entire area in front of him, while the other variation involves him firing to his left and him turning his entire body around in that direction. Also watch for the tail. This is a battle of two phases.
Watch out for the tail attack, this may take a chunk of your health or if not one shot you with a clean hit. Be sure to act fast, however, because you aren't the only hunter who will be trying to get these quests. I would normally suggest Vitality for most Arch-Tempered monsters for longevity, but it's critical to remember that with Arch-Tempered Xeno'jiiva, you are also fighting against the time limit, and the more damage you can deal in a faster amount of time, the better. If you're a veteran hunter or way past these two, sorry this article might not be for you. He is going to charge forward and getting caught in this may trample and make you faint instantly, again.
Watch out when it screams and moves a bit backward. Two monsters, however, are a lot harder to farm parts from than others. Puedes ver el árbol de archivos en la pestaña files. Do not let the time limit discourage you, and rather than be irritated in those conditions, try to have some fun dancing with this dragon. Having the max level of tremor resistance will not only prevent the stun effect, but will also allow you to get in some extra damage that you normally would not attain without the skill. The regular Xeno'jiiva did this constantly, but in the case of the Arch-Tempered form, it occurs at low health; this is a good indicator that will tell you how close you are to beating him. Your raw damage might also be not high enough and the weapons from the Zorah tree can help with that, the blast status is also a good bonus.